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| Part 2) Making the Differences |
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| Now that we have two sides containing the same graphics, we can create 3 differences for each side. |
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| Step 5. |
| Starting off in the leftSide MC, for the first difference i've chosen the smallest rabbit, and named it 1left. |
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| Step 6. |
| To keep things organised all the difference symbols shall be placed in the Level 1 Differences folder. |
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| Step 7. |
| We're going to make each difference have the ability to flash when found. Go in to the 1left MC and create a stop() action on a new layer called script. Name the one with the movieclip MC. |
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| Step 8. |
| Create a keyframe (F6) at frame 11 |
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| Step 9. |
| And then more keyframes at frames 3, 5, 7 & 9 |
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| Step 10. |
| Create another stop() action at frame 11 on the script layer, and add a blank keyframe (F7) at frames 2, 4, 6, 8 & 10. We've now made the first difference in leftSide of level1, have the ability to flash. It will start off at frame 1, but when it's found the MC will play until frame 11. |
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| Step 11. |
| Go back to the leftSide MC and give 1left the instance name "dif1" |
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| Step 12. |
| When the 1left is clicked on, we want it's corresponding MC in rightSide to also flash. In the rightSide MC, convert the same small rabbit in to and MC called 1right. |
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| Step 13. |
| The 1right MC is also made to flash, but will start off invisible so the first 2 frames will be blank. |
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| Step 14. |
| Go back to the rightSide MC and give the instance of 1right the name dif1 |
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| Step 15. |
| For the 3rd difference the MC is flipped around rather than invisible. You can flip it around by going to Midify > Transform > Flip Horizontal. |
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| Step 16. |
| You can then go on to creating all the differences, giving them instance names dif1, dif2, & dif3. You can download the what's been down so far in this tutorial from here. |
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