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Step 24.
This is the 5th part of this Flash tutorial. Next, create a layer called "thumbs" and drag thumb0 MC onto the stage, positioning it at the top over the guide. From the properties panel, give it the instance name "thumb0".
 
 
Step 25.
Convert thumb0mc into a another MC called thumbHolder. Setting the registration point (circled in red) to the center. To rotate the thumbnails with actionscript, the thumbHolder MC will be rotate so that each thumbnails doesn't have to be rotated individually. Setting the registration point to the center makes sure the the MC will rotate from the center.
 
Step 26.
Add all 8 of the thumbnails where the lines intersect with the ring. Place thumb1 at the 2nd point, thumb2 at the 3rd, and so on.
 
Step 27.
When all the thumbnails have been added, go back to the Gallery MC and give the thumHolder MC the instance name "thumbHolder".
 
Step 28.
Then to into the imageHolder MC and and delete the image MC inside of it. This is because we will be adding the image dynamically with actionscript.
 
 
Next go to part 6 of this Flash tutorial.
Part: 1 | 2 | 3 | 4 | 5 | 6
 
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